Quests and Legends: Challenge Rifts

General Information Mechanics Progress Creatures Rewards Seasons

General Information

We are pleased to bring you yet another unique and exclusive system in UO, Challenge Rift Champion Spawns. This is a unique system similar to challenge rifts from Diablo 3.

Make sure you see Ravaloft's tutorial .

Head to Britain bank, and find the two stones related to challenge rifts. The green stone allows you to setup and start a rift, while the orange stone shows you the current rift rankings for 1, 2, 3 and 4 players.

rifts

Instead you can use the following rift related Commands:

Use command [ChallengeRift to setup a rift challenge. The user of the gump and their party (up to 4 players) are teleported inside a randomly selected rift map.

Use command [ChallengeRiftRankings to see the current Challenge Rift rankings. Top 20 levels and times are saved, for 1, 2, 3 or 4 players.

Use command [ChallengeRiftStatus to see the status of the current rift, if you are participating in one. Only the creator of a challenge rift can run and view rift info at will... All party members get the gump automatically every second.

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Rift Mechanics

A rift requires Riftlevel*50k gp to initiate.

If at any time any of the players leaves the rift, the rift ends and all players are teleported to Britain bank. No reward is given.

When the rift is complete or if it is recorded as a failure, all players in the party are teleported to Britain bank.

Every rift has a starting timer of 15 mins that decreases every second.

Every player's death in a rift, does not remove any time from the rift timer.

When the rift timer goes down to zero the rift is considered a failure. If the rift guardian has not spawned, there is no reward, and the spawn shuts down immediately.

No rift reward is given unless the player or party kills the rift guardian.

There are 3 types of creatures in a rift: basic, elite and the rift guardian (unique).

No creature gives item rewards in a challenge rift, other than the rift guardian. No bodies for any rift creature.

The level of the rift affects all basic rift creature stats. Elite rift creatures and the rift guardian gain extra stats above rift creature stats.

Creature stats include from hit points, mana, stamina, skill values, strength, dexterity, and intelligence to special abilities.

The rift layout (dungeon) is randomly chosen from the available list of unoccupied rifts upon rift creation.

The basic creature theme and champion of the rift is randomly chosen from a fixed list upon rift creation.

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Rift Progress

Every creature killed in the rift has a chance to increase the completion status bar by 1. The chance depends on the killer's luck score.

The status bar takes values in 0-10000. When the bar is filled (100% complete), the rift guardian appears and a legendary battle begins...

Elite creatures killed increase the completion bar by 50, 40, 30 or 20 depending on current Progress being less than 3000, 6000, 9000 or above, respectively, upon death (100% of the time).

Elite creatures are chosen randomly from a unique list of combatants.

Elite creatures are designated as such by their fiery hue. You cant miss them; most of the time they wont fit with the rest of the mobs in the rift.

Rift guardians are chosen randomly from a unique list of champion spawn bosses. You will know when they are out.

Every 10 seconds the Rift Progess gump is refreshed for every party member of a rift.

Rift level, layout, theme, champion and random elites spawned will affect progress in the rift, especially at high rift levels.

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Rift Creatures

The theme randomly chosen in challenge rifts is selected from the following champ spawn types:

Abyss, Arachnid, Cold Blood, Forest Lord, Vermin Horde, Unholy Terror, Sleeping Dragon, Glade, Corrupt, Infuse, Valley, Khaldun, Newbie, Crafter, Jaskier, Hattori, Genie, Eric The Red, Ivar The Boneless, and Leif Erikson.

The elite creatures that spawn in challenge rifts are chosen from the following list:

Elite Hunter, Elite Samurai, Elite ArchMage, Ophis, Ophis Hatchling, Fury Arachni, Ancient Arachni, Arachni, Arachni Hatchling, Necro Ninja Boss, Master Necro Ninja, Elite Necro Ninja, Necro Ninja, Elder Cal Ver, Jorogumo, Crafter Juggernaut, Death Knight Lord, Tiger Cub, Wild Black Tiger, Wild White Tiger, Sabertoothed Tiger, Gazeem, Abu, Iago, Jafar, Green Goblin Alchemist Renowned, Green Goblin Alchemist, Gray Goblin Mage Renowned, Gray Mage Goblin, Enslaved Satyr, Master Enslaved Satyr, Exodus Minion, Exodus Overseer, Silver Elemental, Platinum Elemental, Palladium Elemental, Osmium Elemental, Medusa, Erik The Red, Leif Erikson, Ivar The Boneless, Erik's Slave, Erik's Initiate, Erik's Warrior, Erik's Magus, Erik's Berserker, Erik's Shaman, Erik's Valhalla Warrior, Erik's Chief, Ivar's Slave, Ivar's Initiate, Ivar's Warrior, Ivar's Magus, Ivar's Berserker, Ivar's Shaman, Ivar's Valhalla Warrior, Ivar's Chief, Leif Erikson's Slave, Leif Erikson's Initiate, Leif Erikson's Warrior, Leif Erikson's Magus, Leif Erikson's Berserker, Leif Erikson's Shaman, Leif Erikson's Valhalla Warrior, and Leif Erikson's Chief.

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Rift Rewards

Rewards are affected by the rift level (positively) and number of players (negatively).

Rewards are placed inside a pouch of holding in the player's inventory.

Rewards include what you're used to from event rewards and champion spawns; gold, silver, quest tokens and many many more.

Potential Deed rewards include: Luck Increase Deed200, Luck Increase Deed500, Increase Velocity Deed, Increase Range Deed, Bonus Mana Deed, Bonus Int Deed, Bonus Dex Deed, Bonus Stam Deed, Bonus Str Deed, Bonus Hits Deed, Hit Cold Area Deed, Hit Energy Area Deed, Hit Poison Area Deed, Hit Fire Area Deed, Levelable Item Half Level Deed.

If the party does not manage to kill the rift guardian before the timer expires, there is a reward but it is minimal and the rift is recorded as a failure (no addition to the rift rankings).

When the rift timer runs out while the party still battles the rift guardian, the party is given 5 extra minutes to slay the guardian. The rift is still recorded as a failure and minimal reward is given if the party kills the guardian within the 5 minutes.

A check is made in many places to determine whether an item will be rewarded.

The drop check depends on the rift level, and it is passed up to 100% for level 150.

More precisely, the chance is (rift level)/150 to pass the check. The following assumes the check is passed, unless a check is not needed and it is a 100% drop.

[x-y] denotes a random integer from x to y.

Regular gems and reagents amount is [10-level * 20].

Potent gems and reagents amount is [1-level * 2].

Silver amount is level*[20-25], 100% drop, no check performed.

Earth, Ether, Fire and Ice spellbooks follow the same chances as the drop rates from corresponding elemental magi. A hundered spellbooks are added to the tome.

Bank check amount is level *[50000-100000], 100% drop, no check performed.

Elemental dust amount is level *[2000-3000], 100% drop, no check performed.

Crystalline Blackrock amount is [5, level *10], 100% drop, no check performed.

Quest Tokens amount is [5, level *10], 100% drop, no check performed.

Any regular ingot amount is [100, level *200].

Up to 10 choose power scroll deeds: chance for a specific PS level to drop depends on the PS level, e.g., a choose level 145 PS has 1% chance, a 140 PS 3% etc.

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Challenge Rift Seasons

Challenge Rift Season resets will occur about every 3 months (think of ladder or season from diablo)

When the reset occurs, the players on the list (top 20 posted in this channel) will have a week to claim their rewards.

Rewards include:

Mooncoins: position x 2 (i.e., if you make top spot you get 40 mooncoins, if you make last place you get 2 mooncoins)

Mondain's Runeword (top 3 places and single player only): 3rd place: Common Runeword of choice, 2nd place: Rare Runeword, 1rst place: Phenomenal Runeword of choice

Luck deed, +500, that can go over the 3k cap. Max is still 5k luck. 3 for 1rst place, 2 for 2nd, 1 for 3rd place.